Guild Raiding Rules
Endgame - Guild Charter

Endgame - Raid Rules

Originally Conceived: 9-18-2008

  Last Updated: 6-23-2015

By: Radriegal

 

Voice Chat

 

Endgame uses Ventrilo.  In order to attend a raid, you must be on our vent server with the ability to at least listen to instructions.  You are not required to be able to speak, but that will be of enormous benefit.  Our Ventrilo server is open for your use at any time.  When in a raid channel, however, it is absolutely imperative that only the raid leader or those with crucial information be speaking during preparation for a pull or during the fight.  Keep vent clear for raid instructions.

 

 

Instructions

 

You are expected to be able to listen to the raid leaders and follow instructions at all times -- even, and especially, if you disagree with a particular strategy or decision.  Your raid leaders, healing leaders and directors spend an extraordinary amount of time planning our approaches to content with a given group dynamic.  We remain very open to constructive suggestions, but there is absolutely nothing constructive about interrupting a raid to argue with a decision. Bring your questions and concerns up in a whisper to a raid leader.  You may find them slow to respond in the chaos of a raid, but they are paying attention and will take your information into account.

 

Raid times are supposed to be fun.  During preset, as long as instructions or not being given and the raid leader has not called for vent to quiet down, chatter, dancing, jumping, vanity pets, etc are appropriate.  Once instructions or the call to buff begins, please don't distract the raid with unnecessary vent chatter.  

 

Many class specific details during raids may be organized in class chat channels by class leaders.  Hunter sting rotations, sheep assignments, soulstones, etc.  You will be expected to listen to your class leader as you would the raid leader and follow instructions.  Should you have questions, concerns, problems for yourself or with other members, please tell us immediately.  But tell us outside of the raid or quickly between attempts.  You may always contact the Guild Masters or Directors.  We are available in game or through the forums in private threads.  

 

 

Communication and Raid Sign Ups

 

If you would like to raid with Endgame, you need to be communicating with us.  We utilize these forums extensively and the calendar here to set up raid times and attendance.  You should be checking these forums at least once a day and every member should be paying attention to raid sign ups.  

 

As a raider, you should respond to every official event posting on the website calendar with your availability even if you cannot attend.  If you are not signed up through the website, you will not be able to attend the raid.  In order to encourage early signups we have instituted a soft-cutoff time for raid signups at 10:00am, server time. If you sign up after 10:00am you will be given a lower priority than someone who signed up before the cutoff – unless group composition concerns dictate otherwise. We will do our best to set raid rosters by 11:00am server time the morning of the raid, but please be sensitive to the fact that even Directors have real lives to lead.   Since we expect our raiders to be available when they say they are available, you can expect us to include you in the raid when we say we're going to include you.  Barring some extreme circumstances, if you are approved for a raid you will be in the raid.

 

If you sign up for the raid, you are expected to be present for the start of the raid, whether you were approved or waitlisted.  Changing your signup to unavailable after being approved or failing to show up for a raid to which you've agreed to come demonstrates an incredible amount of disrespect to the other people who are relying on your word.  

 

We have many friends, family and spouses in EndGame, and we love to cultivate that feeling of family in our everyday culture, but EndGame does not subscribe to “Package Deal” recruiting. You are in no way guaranteed to be able to raid with a friend or family member. Roster selections are made with the best interests of the guild in mind. Signing up for an EndGame raid means you understand and accept this concept. It is not acceptable for you to back out of a raid just because your friend or a family member was not approved.

 

We understand that real-life issues arise, but we expect you to do everything in your power to at least contact someone so that we know of the real-life issues and can make alternate arrangements.  If you need to change your raid availability on the day of the raid, you MUST post a private note to all directors notifying them of that fact. No-shows are the worst thing you can do to your raid mates, and will be treated as such.  If you fail to attend a raid for which you are approved, the matter will be handled in accordance to the guild’s disciplinary rules.  Random AFKs are equally disrespectful and will be treated in a similar manner.

 

 

Preparedness

 

As stated in our charter document, it is imperative both for personal success, and out of respect for your fellow raid mates, that you come to every raid fully prepared.  This means ready for an invitation to the raid group 15 minutes prior to the first pull, and present at the buffing location prior to the first pull.  Even more so, this means that you are coming to every raid with absolutely everything you need to be the best you can be.  You're coming with all of your gear enchanted, gemmed and repaired, with flasks, potions, elixirs, poisons, buff food, non-buff food, reagents and all add-ons downloaded and enabled.  You are expected to be 100% ready, that is, your buffs up, flasks on, and finger hovering over that button to pull at the start of raid time.  If we do not waste time getting everyone in the instance and ready, we will be more successful in meeting our goals.

    

Leadership will be keeping track of who is coming to raids unprepared (unrepaired, fighting progression bosses without flask/elixirs/buff food) and we will take those things into account when setting ranks and making raid selections.  That means if you're raiding, your gear *must* be enchanted, it must have at least rare-quality gems, and you must be striving to better your gear on your own. With the garrison system money is no longer a valid excuse. Enchant and gem even "temporary" gear to better your character and your raid group.  If there's a 2% wipe and you're not doing everything you can to maximize your performance, then there's a problem.   

 

This should go without saying, but if you are in a PvE raiding guild, you must favor PvE over PvP. Your time should be spent better preparing your character for PvE content over PvP

 

 

Addons

 

Every member of the raid is required to run Deadly Boss Mods. Other add-ons are encouraged but not required.  Speak with the raid leader or others with knowledge about your class about possible class-specific add-ons that can help improve personal performance or survivability.



Loot

 

Loot is distributed by the loot master.  Please see the DKP system document for details. Combat looting is completely unacceptable (except for special situations like the Hyjal trash). Focus on the combat, then on the loot.

78 Unique Guild Members
183 Characters (alts included)
0 Raiding Characters
81 Website/Forum Members
0 Posts in 24 hours
0 Posts in 7 days
Biebi is the last poster
78 Unique Guild Members
183 Characters (alts included)
0 Raiding Characters
81 Website/Forum Members
0 Posts in 24 hours
0 Posts in 7 days
Biebi is the last poster